Craps Strategies

Casino Craps – Simple to Understand and Easy to Win

by Aden on Feb.02, 2018, under Craps

Craps is the fastest – and beyond a doubt the loudest – game in the casino. With the big, colorful table, chips flying everywhere and contenders hollering, it’s fascinating to view and exhilarating to enjoy.

Craps in addition has 1 of the lesser house edges against you than any other casino game, however only if you perform the correct plays. Essentially, with one sort of odds (which you will soon learn) you bet even with the house, which means that the house has a "0" edge. This is the only casino game where this is authentic.


The craps table is a little bigger than a classic pool table, with a wood railing that goes around the external edge. This railing operates as a backboard for the dice to be tossed against and is sponge lined on the inside with random patterns so that the dice bounce in either way. Almost all table rails added to that have grooves on the surface where you can put your chips.

The table top is a firm fitting green felt with features to declare all the assorted bets that may be laid in craps. It is particularly confusing for a apprentice, even so, all you actually need to bother yourself with just now is the "Pass Line" region and the "Don’t Pass" area. These are the only wagers you will lay in our fundamental technique (and basically the definite plays worth wagering, time).


Do not let the complicated setup of the craps table scare you. The chief game itself is really simple. A brand-new game with a brand-new player (the bettor shooting the dice) is established when the current gambler "7s out", which means he rolls a seven. That closes his turn and a new candidate is handed the dice.

The fresh candidate makes either a pass line bet or a don’t pass bet (described below) and then throws the dice, which is referred to as the "comeout roll".

If that initial roll is a seven or eleven, this is known as "making a pass" and also the "pass line" contenders win and "don’t pass" bettors lose. If a 2, 3 or twelve are rolled, this is considered "craps" and pass line bettors lose, meanwhile don’t pass line bettors win. Regardless, don’t pass line contenders don’t ever win if the "craps" no. is a 12 in Las Vegas or a 2 in Reno and Tahoe. In this situation, the stake is push – neither the competitor nor the house wins. All pass line and don’t pass line stakes are compensated even revenue.

Preventing one of the 3 "craps" numbers from acquiring a win for don’t pass line odds is what provides the house it’s small value edge of 1.4 per cent on everyone of the line bets. The don’t pass gambler has a stand-off with the house when one of these barred numbers is tossed. Apart from that, the don’t pass contender would have a lesser benefit over the house – something that no casino complies with!

If a number other than 7, eleven, two, three, or 12 is rolled on the comeout (in other words, a 4,five,six,8,9,ten), that # is considered as a "place" no., or merely a number or a "point". In this instance, the shooter pursues to roll until that place # is rolled once again, which is declared a "making the point", at which time pass line candidates win and don’t pass wagerers lose, or a 7 is tossed, which is named "sevening out". In this case, pass line bettors lose and don’t pass gamblers win. When a player sevens out, his move is over and the whole procedure will start once again with a new gambler.

Once a shooter rolls a place # (a four.5.6.eight.9.10), lots of differing class of plays can be placed on every extra roll of the dice, until he sevens out and his turn has ended. Even so, they all have odds in favor of the house, quite a few on line gambles, and "come" bets. Of these 2, we will only ponder the odds on a line bet, as the "come" wager is a bit more disorienting.

You should ignore all other plays, as they carry odds that are too elevated against you. Yes, this means that all those other gamblers that are throwing chips all over the table with each roll of the dice and completing "field stakes" and "hard way" odds are really making sucker wagers. They might just know all the heaps of stakes and special lingo, but you will be the more able player by purely casting line stakes and taking the odds.

Let us talk about line gambles, taking the odds, and how to do it.


To perform a line play, just appoint your money on the region of the table that says "Pass Line", or where it says "Don’t Pass". These wagers will offer even money when they win, even though it isn’t true even odds because of the 1.4 percent house edge reviewed before.

When you play the pass line, it means you are wagering that the shooter either makes a 7 or 11 on the comeout roll, or that he will roll one of the place numbers and then roll that # yet again ("make the point") near to sevening out (rolling a seven).

When you place a wager on the don’t pass line, you are betting that the shooter will roll either a two or a three on the comeout roll (or a three or twelve if in Reno and Tahoe), or will roll 1 of the place numbers and then 7 out just before rolling the place # yet again.

Odds on a Line Play (or, "odds stakes")

When a point has been established (a place number is rolled) on the comeout, you are at liberty to take true odds against a seven appearing before the point number is rolled once more. This means you can bet an increased amount up to the amount of your line play. This is describe as an "odds" stake.

Your odds stake can be any amount up to the amount of your line play, although many casinos will now admit you to make odds bets of two, 3 or even more times the amount of your line bet. This odds stake is rewarded at a rate equal to the odds of that point no. being made prior to when a seven is rolled.

You make an odds wager by placing your wager instantaneously behind your pass line play. You see that there is nothing on the table to indicate that you can place an odds play, while there are signs loudly printed everywhere on that table for the other "sucker" plays. This is due to the fact that the casino definitely will not endeavor to alleviate odds stakes. You must be aware that you can make 1.

Here is how these odds are deciphered. Because there are six ways to how a #7 can be tossed and 5 ways that a 6 or eight can be rolled, the odds of a six or eight being rolled in advance of a seven is rolled again are six to five against you. This means that if the point number is a six or 8, your odds bet will be paid off at the rate of six to five. For each and every $10 you play, you will win twelve dollars (wagers lower or higher than $10 are accordingly paid at the same 6 to 5 ratio). The odds of a 5 or 9 being rolled before a seven is rolled are three to two, hence you get paid fifteen dollars for each and every 10 dollars stake. The odds of four or 10 being rolled to start off are 2 to one, hence you get paid twenty dollars for every single 10 dollars you gamble.

Note that these are true odds – you are paid absolutely proportional to your chance of winning. This is the only true odds wager you will find in a casino, so ensure to make it when you play craps.


Here is an instance of the 3 styles of odds that come forth when a brand-new shooter plays and how you should wager.

Supposing brand-new shooter is preparing to make the comeout roll and you make a $10 play (or whatever amount you want) on the pass line. The shooter rolls a 7 or eleven on the comeout. You win 10 dollars, the amount of your bet.

You gamble $10 yet again on the pass line and the shooter makes a comeout roll again. This time a 3 is rolled (the contender "craps out"). You lose your $10 pass line wager.

You play another ten dollars and the shooter makes his 3rd comeout roll (keep in mind, every individual shooter continues to roll until he sevens out after making a point). This time a four is rolled – one of the place numbers or "points". You now want to take an odds gamble, so you place 10 dollars literally behind your pass line play to confirm you are taking the odds. The shooter persists to roll the dice until a four is rolled (the point is made), at which time you win 10 dollars on your pass line play, and $20 on your odds play (remember, a four is paid at two to one odds), for a accumulated win of 30 dollars. Take your chips off the table and warm up to wager again.

However, if a 7 is rolled before the point # (in this case, in advance of the 4), you lose both your ten dollars pass line stake and your ten dollars odds bet.

And that’s all there is to it! You almost inconceivably make you pass line play, take odds if a point is rolled on the comeout, and then wait for either the point or a seven to be rolled. Ignore all the other confusion and sucker wagers. Your have the best bet in the casino and are playing astutely.


Odds wagers can be made any time after a comeout point is rolled. You don’t ever have to make them right away . Even so, you would be crazy not to make an odds gamble as soon as possible keeping in mind that it’s the best play on the table. However, you are authorizedto make, back off, or reinstate an odds wager anytime after the comeout and just before a 7 is rolled.

When you win an odds bet, be sure to take your chips off the table. If not, they are said to be unquestionably "off" on the next comeout and will not count as another odds bet unless you absolutely tell the dealer that you want them to be "working". Regardless, in a rapid paced and loud game, your request might not be heard, this means that it’s better to casually take your winnings off the table and play yet again with the next comeout.


Just about any of the downtown casinos. Minimum stakes will be very low (you can customarily find $3) and, more substantially, they frequently enable up to 10X odds plays.

Good Luck!

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